Alright folks, buckle up, because I just spent over 30 hours with Black Myth: Wukong, and I need to talk about it. Let's get this out of the way first: this is NOT a Soulslike. I repeat, NOT a Soulslike. Sure, it borrows some ideas, like hiding a ton of optional content, but at its heart, this is a third-person action RPG that flows more like the modern God of War games. Think linear paths with some open sections, color-coded gear, character skill trees, and an adventure that feels more inviting than punishing. It's a 20-hour boss rush if you want it to be, but you can easily double that time hunting down every secret boss, collectible, and NPC. Honestly, half the game's magic is in those margins.

You play as the Destined One, a staff-wielding monkey warrior on a quest to collect the six relics of the legendary Sun Wukong. The story? It's... fragmented. As someone not deeply familiar with Journey to the West, it felt like starting a book on page 200. The game doesn't hold your hand with exposition; it sprinkles parables and lets you piece things together. It's a world that feels truly lived-in, where shapeshifting into a fox or a cicada is just a casual Tuesday. The sheer irreverence and larger-than-life characters (I played with Chinese VO and loved it) create a mystical atmosphere that's hard to resist. The ending I got (yes, there are multiple) finally made several confusing details click into place.
And oh my god, the world. This is where the game absolutely shines. Black Myth: Wukong reconstructs Journey to the West as a space, and every area is dripping with insane detail. Lush, vibrant forests give way to silent, haunting snowfields. Intricate temples are carved next to rough-hewn mountain crags. The "what comes next" feeling is a powerful lure.

But... and it's a big but... the visual language is, frankly, terrible. It's a stunning Unreal Engine 5 showpiece, but many levels are oversized, spreading encounters too thin. Invisible walls block off what looks like perfectly navigable terrain, making exploration a minefield of disappointment. Is that a cool secret path or just another dead end? This blunts the joy of discovery over time. Also, some areas are so visually cluttered with particle effects that it's dangerously easy to miss a permanent health upgrade tucked in a tiny gold box. This game is screaming for a map or some clear navigation beacons.
Alright, let's talk combat, because this is the meat of the experience. The Destined One is a melee brawler with three main staff styles, unlocked via a skill tree:
-
Smash Style: Spends Focus on powerful overhead slams.
-
Pillar Style: Lets you vault into the air, avoiding ground attacks. Focus attacks are AoE sweeps.
-
Thrust Style (My Beloved): Fast, far-reaching lunges and a mid-combo dodge that chains into an invincible follow-up. Once I unlocked this, I barely used the others.
You earn ability points by leveling up and finding meditation spots. The best QoL feature? You can respec for free at any checkpoint. I changed my build constantly to experiment.

The skill tree itself is a bit underwhelming. Each style only has a few new attack nodes, and you can't expand your basic light attack combo, so get ready to see the same animations... a lot. Many regular enemies are pushovers, which can make combat feel same-y. BUT. Chaining Focus heavy attacks with slow-mo perfect dodges is so incredibly satisfying that I never got bored. The sound design is a star here – the thunk of your staff on a shield, the gong of hitting an iron-skinned monster – these tiny details make every duel feel impactful.
Where the game truly excels is in its boss fights. There are dozens. Back-to-back sometimes. Most are absolute spectacles. I beat the final boss in two tries. The hardest optional boss took me seven or eight. I'm good at action RPGs, but I'm no pro gamer, so take that as a difficulty gauge. It's not a brutally hard game, though some hitboxes can be janky.
The real depth comes from character progression outside the skill tree. This is where the game gets awesome:
-
Gear & Upgrades: You can upgrade your favorite armor and staffs (Monster Hunter-style using boss parts!) to boost stats and change their look. I ran a double two-piece set for extra Focus on perfect dodges.
-
Healing Gourd: Not just a heal button! You can upgrade it for more uses and customize it with drinks (heal less but give attack buffs) and soaks (extra healing, status cure, etc.).
-
Curios & Medicine: Equip accessories for stat boosts. Craft medicines for temporary buffs – my boss fight snacks were always damage reduction and attack boost potions.
And then... there's MAGIC. Spells cost mana and have cooldowns. My top picks:
-
Immobilize: Freezes enemies (YES, including bosses) for several seconds. Free damage, a healing window, combo interruptor. Brokenly good.
-
Rock Solid: A parry-style spell that became my safety net.
The most fun system? Transformations and Spirits.
-
Transformations: Let you fight as a vanquished boss/enemy for a short time. Your own HP is safe.
-
Spirits: Equippable summons that provide passive buffs and special attacks tied to a Qi meter.
I only found five transformations but nearly 50 different spirits! You can open a fight with Immobilize, combo into a spirit attack, then transform. The variety is insane.

PC Performance Note (2026 Perspective): On a rig with specs above the old 2024 recommendations (think an i7-9700k / RTX 2080 Super equivalent), I averaged 75-80 FPS at 1440p on medium. Some minor stuttering and one crash. Load times were a bit long even on an NVMe SSD. The final area had some frame dips.
By the halfway point, some recurring annoyances—the confusing level design, the repetitive combat against weak foes—started to wear on me. But the core combat loop, the breathtaking world, and the phenomenal boss fights carried me through.
Final Verdict? Black Myth: Wukong is a gorgeous, flawed gem. It's an action RPG with a rich, lovingly realized setting that has been tragically underused in games. The story is intriguingly fragmented, the world is a wonder to explore (even with its navigation issues), and the boss fights are some of the best in the genre. It finishes so strong that I'm genuinely tempted by New Game Plus, just to find all the stuff I know I missed. If you're looking for a punishing Soulslike, look elsewhere. But if you want a visually stunning, combat-rich adventure with Chinese mythology oozing from every pore, this is an unforgettable journey.
